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java.lang.Objectmud.common.room.IdObject
mud.common.objects.GameObject
mud.common.objects.Creature
mud.common.objects.Player
public class Player
Nested Class Summary |
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Nested classes/interfaces inherited from class mud.common.objects.Creature |
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Creature.Direction |
Constructor Summary | |
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Player(int id,
java.lang.String name,
ImageRect image,
int hp)
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Method Summary | |
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void |
dispose()
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Armor |
getArmor()
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int |
getAttack()
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int |
getDefense()
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Weapon |
getWeapon()
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Methods inherited from class mud.common.objects.Creature |
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destroy, getHp, getInventory, setHp |
Methods inherited from class mud.common.objects.GameObject |
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contributeTileActions, executeTileAction, getActivity, getDirection, getImage, getName, getRoom, getTile, getX, getY, setActivity, setDirection, setPos, setRoom, toXml |
Methods inherited from class mud.common.room.IdObject |
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getId |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Player(int id, java.lang.String name, ImageRect image, int hp)
Method Detail |
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public void dispose()
dispose
in class GameObject
public int getAttack()
getAttack
in class Creature
public int getDefense()
getDefense
in class Creature
public Weapon getWeapon()
public Armor getArmor()
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